Set the image in the layer as default image. The layer may be used to draw help lines. UseAsForeground=false means that the preciding frames do not use a foreground Set this foreground for all preciding frames up to a previous background command. UseAsBackground=false means that the following frames do not use a background Set this background for all following frames up to the next background command. True: if the successor of a frame is a duplicate then this duplicate will be removed and its duration will be added to the duration of the frameĬommands to define how the layer content will be used: The default value is 0, which means infinite. The number of cycles the animation should be played by a viewer application. You may also use fps (frames per seconds) which will be mapped to a duration (duration = 1000 ms / M) Use this to add the creator of the file or other info.ĭisplay time in milliseconds. Remove duplicates from frames: see NoDups=ĪSCII text only. Initial means that they will be redefined if the related commands are used in the layer names. But a smaller file size means a lower quality (100 means best quality but biggest size).ĭepending on the variant you can define some initial settings in the dialog. Loosy encoding can reduce the final file size drastically. In the lossless case the slider has impact to the speed of the encoding and the final file size (100 means slowest encoding but smallest size). You may select lossless and loosy encoding. This allows the encoder to optimize the quality of the image, If this option is checked then no metadata will be written to the file (no Exif, XMP, or ICC profile). Right click the preview window to get a context menu containing several commands. Creates a temporary file containing the animation and plays the file in a preview window. Only enabled if the file variant is WEBP Animation. WEBP Animation (layers define the frames of the animation) The save dialog allows you to select the file variant to create: The first options define the basic encoding of the final image This plugin supports the following languages in the moment: The fallback is the first supported language of the plugin. The language used in the plugin depends on the language setting of Paint.NET and the support of this language by the plugin. To verify the installation you should restart Paint.NET and check that in the filetype popup of the open file selector dialog is an entry starting with AWEBP. The location of the FileTypes folder depends on the installed variant of. You may use this plugin together with Paint.NET w/o any restriction.Ĭopy the folder ImAWEBP.FileType together with its content (/.dlc/.deps.json) into the FileTypes folder of. 'PNG Animations and Images' FileType PluginįileType, WEBP, AWEBP, Animated WEBP, Animation 'GIF Animations and Images' FileType Plugin Together with the 'GIF Animations and Images' FileType Plugin you can convert from animated GIF to WEBP and vice versa. Maximum value of width and height is 16383 pixels This plugin never preserves existing metadata (EXIF, XMP, ICCP) but may add its own EXIF metadata (comments, resolution). WebP supports an alpha channel, lossless and loosy compression, and true color. The plugin does its best to reduce the size of the final file. On save the plugin will convert all layers to frames respecting the information found after the marker '//' in the layer names. Some information from the file (like frame duration or comments) will be stored in the layer names after the marker '//'. Frame 1 will become the bottom layer and so on. On load the plugin loads all frames from the file and adds them as layers to a new Paint.NET document. Animated images contain a sequence of images called frames which a viewer application can show as an animation.īecause decides on the file extension which file loader will be used you have to change the extension of the WEBP file to. Loads and saves WEBP animation and image files. AWEBP)įind the latest version of the plugin here: ImAWEBP.FileType v1.4.zip 'WEBP Animations and Images' FileType Plugin (.WEBP.
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